Make it dynamic 2: Check the limits
You grind your way through a problem, get an answer, and want to know if it is correct. How can you tell?
In the previous post I talked about changing the angle in a problem (the inclined plane) to see how that affected other angles. It can help you see how the angles relate to each other. In this post I will use the same technique, but this time to test if my answer could be wrong.
Let's return to the inclined plane. Suppose a block of mass m = 2.5 kg slides down a frictionless plane at a slope of θ = 35 degrees to the horizontal. You need to determine the block's acceleration.
You calculate an acceleration of a = 8.0 m/s/s down the slope. Your friend, attempting the same problem, gets an answer of a = 5.6 m/s/s. Who is right?
After both checking that your calculators are set to degrees (not radians), you look at each other's work. You have
a = g cos θ
while your friend has
a = g sin θ
where g is the usual acceleration due to gravity. At least one of you is wrong.
This sort of thing is quite common: mis-identifying the relevant angle, or incorrectly applying the trig rules are both easy to do. Which is where this sanity check is handy: recalculate the acceleration for an angle where you already know what the answer should be.
Suppose the angle were zero. That's a flat horizontal surface, the acceleration should be zero. Does your solution give that answer? For θ = 0 your answer is
a = g
while your friend's is
a = 0
You could also think about what happens when the angle is 90 degrees (surface is vertical). Then the acceleration of the block should just be acceleration due to gravity. Put θ = 90 into the two solutions and you will see that your solution gives the wrong answer, while your friend's is right. Better luck next time!
These tests can't guarantee that a particular answer is right, but can help you spot a lot of wrong answers.
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