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Showing posts with the label relativity

Choose your own angle

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The relativity principle says that we get to choose the coordinate system we use when describing physical problems, and that includes deciding which way is up.  To show how useful that can be I'm going to use the inclined plane. We have an object sitting on a surface which is inclined at some angle: a box on a ramp or some such.  We want to know the object's acceleration.  Drawing the free-body diagram is straight-forward: there is weight, a normal force, and usually there is friction as well. We can write down the equations of motion and solve them, but it won't be pretty!  The acceleration has horizontal and vertical components, and because the friction depends on the normal force, which depends on the weight and the angle, the trig functions are going to build up.  Also, it's not so easy to tell what the normal force should be. And so on.... A much better approach is to rotate the coordinate system so that motion of the object is along the x-axis. We can imm...

Choose your own velocity

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When solving physics problems we always have the benefit of choosing our frame of reference.  Not only can we chose where the origin of our coordinate is, but we can also chose which part of our system is stationary.  Consider the following simple kinematic problem: A car is travelling along, and we want to know how long it takes to travel some distance.  We can plug numbers into a kinematic equation and get the answer.  If the car is accelerating then the problem is mathematically a bit more fiddly (a quadratic equation, or do it in two steps with two equations) but it's not conceptually harder. But now consider a similar problem with two moving bodies: Now there's two cars at different speeds, and the question is: how long will it take the red car to overtake the blue car?  This looks rather harder because the distance the red car has to travel is not immediately clear.  But that's only because of our choice of reference frame, which up till now has been ...